1 28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games
16 Jul 1h 13m2 27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film
16 Jul 1h 21m3 26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago
16 Jul 1h 13m4 25: Post-Gen Con 2019! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes, why we buy what we buy at the show, and building communities
16 Jul 1h 14m5 24: Gen Con 2019 preview special! Our favorite Gen Con memories, what to plan for as a first-timer, lesser-known things to do there, and a bonus review of a unique new bidding game!
16 Jul 1h 9m6 23: A pre-Gen Con Kickstarter glut, games we've purchased second (or third) editions of, and Epic Space Games
16 Jul 1h 19m7 22: Grant Rodiek (Cry Havok, Farmageddon) can only save three games to play forever, plus the trials of an indie game designer, what kind of collectors we are, and Tokyo Game Market
16 Jul 1h 19m8 21: Origins Game Fair, 2019 (Kenner)spiel des Jahres, and growing up with Steve Jackson Games
16 Jul 1h 17m