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Podcast Episode

E 184. Secrets to Designing Family Games That Everyone Will Love

Meeple2Meeple··19 August 2026·52 min

About this episode

The episode focuses on the design and development of the family game 'Wobbling Wagons' by first-time designer Robin Eubank. The game aims to create a fun and accessible experience for players of all ages, combining elements of strategy, humor, and randomness. Robin shares his journey from concept to prototype, highlighting the challenges and creative process involved in game design. The conversation covers the evolution of the game 'Wobbling Wagons', the challenges faced during its development, the impact of playtesting, and the supportive game design community. It also delves into the creative process, the role of art in the game, and the personal journey of the game's designer.TakeawaysFamily games should be easy to understand, accessible, and fun for players of all ages.The process of designing a game involves balancing creativity, strategy, and accessibility, while also navigating challenges in rule writing, playtesting, and game mechanics. Adaptability in game designThe power of playtesting and community supportChapters00:00 Introduction to Wobbling Wagons01:58 Designing a Family Game07:01 Influences and Inspiration17:29 Accessibility and Strategy21:33 Challenges in Game Design27:48 The Creative Process31:44 Evolution of Wobbling Wagons34:18 The Role of Art in Game Design35:46 Community Support and Playtesting39:03 Defining Success and Managing Expectations48:10 Influence on Game Preferences50:05 Advice for Aspiring Game Designers54:37 The Essence of Wobbling Wagons