We played Crash Bandicoot which was released for PlayStation in 1996. One of the very first 3D platformers provides a new, but familiar take on the genre. We discuss unusual save systems, island…
We played Master of Orion which was released for computers in 1993. This sci-fi strategy game is the origin of the term 4X, which means it's a really big deal. We discuss sliding sliders, sliding…
We played Puyo Puyo which was released for the Mega Drive in 1991. (We also played its sequel and alternate versions!) Can this colorful blob matching puzzler get out from under the shadow of Tetris?…
We played Quake which was released for computers in 1996. The latest and greatest in first person shooting technology, this is the last big project from Carmack and Romero at id Software. We discuss…
We played Donkey Kong Country which was released for SNES in 1994. After a long absence, DK is back with a whole new look. We discuss advanced SGI graphics, which animal buddy is the best, and which…
We played Monkey Island 2: LeChuck's Revenge which was released for computers in 1991. What misadventures will Guybrush get into in this exciting sequel? We discuss puzzle obscurity, ambiguous…
We played F-Zero which was released for the SNES in 1990. It's our return to the racing genre as we experience Nintendo's cult favorite series with Mode 7 enhancements. We discuss unfathomable…
We played Dragon Quest III which was released for the NES in 1988. Our quest continues in this pivotal RPG classic which solidified the series' celebrated status in Japan. We discuss the ongoing…
We played The Legend of Zelda, originally released on the NES in 1986. Breaking new ground with an open, non-linear world to explore, and the ability to SAVE YOUR GAME, Zelda is surely one of the most…
We played Pac-Man, originally released in the arcades in 1980. This little yellow fellow became an instant sensation in the 80s, and he's undoubtedly one of the foremost mascots of the entire gaming…