In this episode, we talk to Lisa Catara about her work doing motion capture for videogames, and about the acting business as a whole! Want to join in on the conversation? Feel free to join the…
In this episode, we talk to Mitch McClellan, a technical artist, about what technical artists do and how he ended up working with Fortnite. You can check out his portfolio here:…
In this episode, we talk to Cameron Stack from Recognized.fm about game awards: where they started, and why they matter. You can check out some of his work at recognized.fm, soundsdebatable.com, or…
In this episode, we talk to the developer of Relicfall, a bullet heaven action roguelite. We talk about the development of the game, and his successes when it came to marketing it. Want to join in on…
On this episode, we sit down with speedrunner Blazeingphoenix to talk about speedrunning, speedrunning while blindfolded, and why on earth you would do such a thing. You can check out his channel…
This episode we sit down with Darrell Best, author of The Gap: Data Centers and the Price of the World You Click Through. We talk about data centers; what they are and what they do, who should be…
We sit down with the developers of Suck it Up! to discuss their game, the importance of playtesting, and the mechanics of roguelikes. As always, if you enjoyed this episode, tell your friends to take…
This episode, we talk to Krloz from The Physical Cut about physical media and why it matters in the digital era. If you want to check out his podcast, you can do so here:…
This episode, we talk about the benefits and pitfalls of Nintendo Switch Online with Jaymo from The Old SwitchAroo! Want to continue the conversation? Check out our discord: Discord Link
We dive into Max Payne as a franchise, where it went wrong, and what we would like to see if it ever returns!