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Podcast Episode

Accessibility Isn’t an Option: How Liam Erven Builds Games Everyone Can Play

Blind Level Tech··21 September 2026·54 min

About this episode

Summary  Blind programmer and game developer Liam Erven joins Jonathan Price to explore what accessible technology looks like when inclusion is built into the foundation rather than added at the end.  Liam shares how he created Super Liam, the first audio-based side-scrolling platform game designed for blind players, and how a childhood idea eventually became something meaningful to gamers around the world. He explains how audio positioning can replace visual information, why developers must understand their audience, and how thoughtful testing catches barriers sighted development teams may never notice. Jonathan and Liam also discuss artificial intelligence, game modification, screen-reader-first design, quality assurance, and what aspiring programmers should learn before asking AI to build an application. The central lesson is simple: technology works best when developers communicate clearly, test with real users, and treat accessibility as a genuine need rather than an optional feature. Credits Show: Blind Level Tech Host: Jonathan Price Guest: Liam Erven Produced by: Jonathan Price Organization: Aftersight Contact Information Learn more about Liam’s accessible games and software at LWorks.net. Interested in auditioning to become the next host of Blind Level Tech? Contact Jonathan Price at jonathan@aftersight.org. For questions, guest suggestions, or feedback: Email: feedback@aftersight.orgWebsite: aftersight.org Chapters   ★ Support this podcast ★