Podcast Episode
The 3D Pipeline Is Being Rewritten | Stefan Vaskevich

About this episode
Stefan Vaskevich is an AI 3D engineer, YouTuber and consultant with more than a decade of experience in 3D. Before focusing on AI, he spent seven years running 3D web studios and shipped hundreds of client projects. His work spans 3D production pipelines, interactive experiences and game development using tools including Blender, Unity and Unreal Engine.Through Stefan 3D AI, he tests emerging tools against real production workflows and shares both their strengths and failures with more than 150,000 subscribers. Stefan also founded Top3D.ai, a community ranking platform for 3D generators, and learn3d.ai, where he teaches AI assisted workflows from image generation through to game engine integration. His work examines what AI can automate, where professional craft remains essential, and how artists and developers can retain control over the final result.Chapters:0:00 How 3D game assets were made5:51 What AI can already automate9:17 Characters that animate themselves13:04 Why ideas matter most16:22 Will AI make games generic?20:20 Can algorithms solve game discovery?26:16 A TikTok for 3D worlds29:39 What happens to human craft?33:15 Why people want human creators40:33 When AI becomes indistinguishable43:45 The return of handmade games46:33 Ready Player One and human control49:30 Building games with AI54:54 How 3D artists can adapthttps://www.linkedin.com/in/stefan-3d-ai/https://www.youtube.com/@UCRW08KcTVjXEmBzBsVl7XjA