Podcast Episode
Before World of Warcraft, There Was MUD | Richard Bartle

About this episode
Richard A. Bartle is a British game designer, author, speaker, consultant, and Emeritus Professor at the University of Essex, where he previously served as Senior Lecturer and Honorary Professor of Computer Game Design. As an undergraduate in 1978, he created MUD with Roy Trubshaw. MUD allowed several people to inhabit the same continuing text world and is widely recognised as the first virtual world, establishing many of the foundations later developed by online games and MMORPGsBartle later helped give designers a language for understanding virtual worlds. His 1996 Player Types model introduced the familiar categories of achievers, explorers, socialisers, and killers, while his 2003 book Designing Virtual Worlds became a standard text for designers and researchers. As a speaker and consultant, he connects the history of the medium to current questions about player behaviour, identity, governance, and the responsibilities of those who operate shared digital worlds.Chapters0:00 Preview1:28 How MUD began6:55 A world beyond reality15:54 The limits of player choice20:30 Permadeath and virtual worlds25:52 What avatars reveal30:34 Why MMOs stopped taking risks34:23 The Great Schism39:21 From MUDs to MMORPGs44:32 The rise of World of Warcraft50:53 Inside social worlds52:48 Making worlds believable58:34 Voice chat breaks immersion1:01:43 Why game worlds feel artificial1:08:41 How text MUDs work1:13:40 Text as the ultimate interface1:18:12 Six tests for a virtual world1:19:01 Why MMOs refuse to end1:28:41 Freedom through constraints1:34:32 Justice in online worlds1:39:13 When griefing becomes history1:45:20 The Finger of Death1:49:07 Must MMOs be massive?1:53:01 Advice for MMO designers```https://www.linkedin.com/in/richardbartle/https://mud.co.uk/